Improving 2/1 Game Force - Part 1, Continued
PROBLEM 2: The (misguided) principle of fast arrival
You hold this hand:
You open 1
, partner forces to
game with 2
. You raise to 3
(isn't it nice to know partner has a good five card suit?) and partner
jumps to 4
. What should you do
now? If you play 2/1 the way that most pairs do, partner's unnecessary
jump in a forcing auction shows a minimum hand (the principle of fast arrival).
That information is not very useful here. Opposite this minimum:
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you have a laydown slam. Opposite this minimum:
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the five level is not safe. The problem here is the jump to 4 .
This bid deprives you of finding out at a safe level whether or not a spade
control exists. The theory behind using the principle of fast arrival after
2/1 auctions is that without fast arrival, neither partner ever gets to
express whether or not they have extra values. Standard 2/1 places such
a large emphasis on bidding out your pattern and finding out how well the
hands fit that the bidding is often at a high level before either partner
has been able to limit his hand. Using fast arrival gives responder a chance
to say that he has a minimum 2/1. Unfortunately, the price that must be
paid for limiting responder's hand is too high. There are simply too many
times that you need the four level for cue-bidding, especially when opener's
hand is virtually unlimited (as is usually the case in 2/1 auctions). Even
if both opener and responder are minimum, twelve tricks can easily exist
if the hands fit well. Here is the solution that I propose:
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In the above auction (1
-2
-3
)
and in all similar 2/1 auctions in which responder can raise opener's major
for the first time at the three level:
A jump to four of opener's major, instead of a raise at the three level,
is a picture jump. A picture jump shows good trump support, a good suit
of your own (promised by the 2/1) and no first or second round control
in any unbid suit. Opener usually has such a good picture of responder's
hand that he can place the contract (sometimes after using Keycard Blackwood).
Here is an example of a hand for a jump to 4
by responder in the auction we have been discussing:
A jump in a new suit is a splinter (a singleton in the suit bid), but
it is very well defined. Like the picture jump it shows good trumps and
a good 5 card 2/1 suit. The splinter bid denies first or second round control
in the unbid suit. Also, do not splinter with a singleton Ace or with a
void. Here is an example of a splinter bid of 4
in the above auction:
Once again, responder's hand is so well-defined that opener will frequently
be able to place the contract. In the above example, opener will know that:
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produces slam while the same hand with the A
instead of the A belongs at the
four level. Notice that in the auction that we have been discussing, responder
never mentions the word "hearts". The raise is implicit. It is
certainly non-intuitive that the splinter should be in support of hearts
(as opposed to clubs) and you should have an explicit partnership understanding
before making this kind of bid.
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With all other hands with 3 card or more support for opener's major,
raise at the three level (auctions in which you can raise at the two level
are different - perhaps I will discuss those in another article). Since
both opener's and responder's hands are virtually unlimited at this point,
it is necessary to have a way for either partner to show genuine slam interest.
The answer is a convention called "Serious 3NT" (John Gowdy
discussed Serious 3NT in a previous issue of Canadian Masterpoint). Here
is the definition of serious 3NT:
When an 8 card or longer major suit fit is agreed at the three level
and the bidding is forced to game, a bid of 3NT by either partner is completely
artificial. It says: "partner I have serious slam interest, please
cue-bid for me."
If you fail to bid serious 3NT when you have the opportunity and cue-bid
instead, that carries the following message: "Partner, I do not have
serious slam interest, but I am cue-bidding in case you do."
What should you cue-bid? In my partnerships with Geoff Hampson
and Sheri Winestock we have found the following approach very successful:
I suggest that a cue-bid in partner's 2/1 suit shows one of the top three
honours (Ace, King, or Queen). A cue-bid of your own 2/1 suit shows two
of the top three honours. A cue-bid in an unbid suit shows any first or
second round control (Ace, King, singleton, or void). Cue-bidding is always
done up the line. By skipping a step, you deny an appropriate holding in
the step that you skip. 4NT by either partner is always Roman Keycard Blackwood.
Some consequences of this approach to slam bidding:
- It is impossible to get to the five level off two quick tricks in any
suit.
- It is almost never necessary to cue-bid at the five level. In case
you haven't noticed, cue-bidding at the five level is usually a sign of
desperation - you don't know what to do so you cue-bid at the five level
to transfer the decision to your partner.
- You will never get too high when neither partner has the extra values
or knowledge of a good fit needed for a serious slam try.
- You can never play in 3NT when you have an eight card major suit fit
after a 2/1 auction. Some players (Irving Litvack for example) would
find this to be a big enough problem that they would not consider playing
this method. In my experience, playing in 3NT in these sorts of auctions
is the least of your problems. This is especially true when responder is
known to have at least a five card 2/1 suit and the odds are high that
at least one person has an unbalanced hand and/or has extra values.
To continue reading Improving 2/1 Game Force - Part 1, click here.