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Improving 2/1 Game Force - Part 3
By: Fred Gitelman
Originally Published in Canadian Master Point, June,
1994
This article is the third in a series about improving the effectiveness
of 2/1 Game Force. The first 2 articles appeared in the November
1993 and January 1994 issues of Canadian
Masterpoint.
In the first article I suggested using a natural, game-forcing 2NT
response to a major suit opening bid. I further suggested using the cheapest
jump shift (1 -2
and 1 -3 )
as forcing raises of the major suit that was opened (the hand you would
normally bid Jacoby 2NT with). Here is the response structure I suggest
for these raises. The emphasis is on opener describing his hand. Opener
can always show whether or not he has extra trump length, extra values,
as well as if and where he has shortness.
1) 1 -2
- Opener's responses:
- 2NT - 5 trumps, extra values, balanced
- 3
- Any minimum (but see 4
below)
- 3
- 5 Trumps, extra values,
unbalanced
- 3
- 6+ Trumps, extra values,
balanced
- 3
- 6+ Trumps, extra values,
singleton or void in spades
- 3NT - Unused
- 4
- 6+ Trumps, extra values,
singleton or void in clubs
- 4
- 6+ Trumps, extra values,
singleton or void in diamonds
- 4
- 6+ Trumps, minimum, balanced
2) 1 -3
- Opener's responses:
- 3
- Any minimum (but see
4 below)
- 3
- 5 Trumps, extra values,
unbalanced
- 3
- 6+ Trumps, extra values,
balanced
- 3NT - 5 Trumps, extra values, balanced (forcing)
- 4
- 6+ Trumps, extra values,
singleton or void in clubs
- 4
- 6+ Trumps, extra values,
singleton or void in diamonds
- 4
- 6+ Trumps, extra values,
singleton or void in hearts
- 4
- 6+ Trumps, minimum, balanced
The following rules should make it pretty easy to remember the above.
I think that if you learn the first 2 rules, the entire structure follows
naturally from there.
- The cheapest suit bid shows any minimum except a balanced minimum with
extra trump length (bid 4 of the major with that). All other bids show
extra values.
- The next cheapest suit bid shows 5 trumps and extra values in an unbalanced
hand.
- The cheapest no trump bid shows 5 trumps and extra values in a balanced
hand.
- Rebidding your major at the 3 level shows extra values, extra trump
length, and no shortness.
- Jumps in new suits (or bidding 3
when hearts was opened) show shortness in the suit bid (like splinters),
but also show extra values and extra trump length.
3) After Opener Bids the Cheapest Suit:
The auction has gone:
or
Opener's rebid shows just about any minimum. If responder is interested,
he can bid the next step (3 or
3 ) to ask. Opener responds as follows:
- Opener bids his major with 6 or more trumps and an unbalanced hand
(with a balanced hand, opener would have bid game in the major on the last
round). Responder can now bid the next step to ask opener where his shortness
is. All other bids by opener show 5 trumps.
- Opener bids 3NT with a 5 trump balanced minimum that does not mind
playing in 3NT (eg Jxxxx KJ AQx Q10x). This is the one sequence in my entire
system that contradicts the definition of serious 3NT in the November 1993
article.
- Opener bids his shortness with a 5 trump unbalanced minimum.
- Opener bids game in the major with a 5 trump balanced minimum with
no interest in playing 3NT (eg AQxxx xx xx AJxx).
4) After Opener Bids the Next Cheapest Suit:
or
Opener's rebid shows 5 trumps, extra values, and shortness somewhere.
If responder is interested he can bid the next step to ask for shortness.
Opener then bids his short suit.
Once opener has described his strength, trump length, and approximate
distribution, responder can start cue-bidding if he still has slam interest.
Responder can also start a cue-bidding auction before opener has fully
described his hand by bidding above the next step. My November 1993 and
January 1994 articles described an effective cue-bidding style that compliments
this structure well.
IMPROVING FORCING 1NT AUCTIONS:
Playing a forcing 1NT response to a major suit opening is an important
corollary to playing 2/1s as forcing to game. There are many hands in the
10-12 point range that qualify for a Standard American 2/1 response. Playing
2/1 Game Force, you bid a forcing 1NT with most of these hands. The fact
that the 1NT response has a wide range and that opener must sometimes bid
a non-suit in response can make follow-up auctions tricky. The problem
is so difficult that I believe that no matter which methods you play in
this area, you will sometimes end up in a ridiculous contract. Here are
a couple of suggestions:
1) Don't Pass Opener's Minor Suit Rebids Very Often
The auction has gone:
You hold:
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Game is still possible in spades, if partner has something like:
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In clubs, slam is excellent opposite:
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By bidding you will occasionally take a minus when you would have made
2 but the potential game (or slam)
bonus is much more important (at IMP scoring anyway).
2) Have More Than 1 Way To Raise Opener's Minor
The auction has gone:
My first suggestion implies that you should not pass with any of these
hands. At the same time, it is not right to bid 3
with all 3 of them. That would give the raise of partner's minor too wide
a range and make it impossible for him to judge accurately. There is an
easy solution when hearts is the suit that has been opened:
Use responder's 2 rebid as some
kind of conventional raise. 2 has
no natural meaning since responder did not bid 1
at his first opportunity.
I prefer to play that 2 shows
either a hand like the first hand or a hand like the third hand (that is
either a weak raise with a lot of trumps or a hand almost worth a 2/1).
With a hand like the second hand you simply raise opener's minor (this
is called a courtesy raise). Over responder's 2
rebid, opener can return to his minor with no game interest or bid 2NT
to ask which hand type responder has. This 2NT bid will not effect who
declares a possible no trump contract because responder has already bid
1NT. After opener's 2NT inquiry, responder can go back to 3 of the minor
with Hand 1 or make some other descriptive bid with Hand 3.
When 1 is the opening bid, things
are more difficult. If opener bids 2 ,
you can use responder's 2 rebid
as an artificial force. There are many variations of this convention. The
one that I play is called BART. Unfortunately it is quite complex, but
if interest warrants I will discuss BART in a future article. Notice that
BART (or one of its variations) does give something up (the natural 2
bid) while the 2 bid discussed
in the previous paragraph is free (it does not replace a natural bid).
If opener's suits are spades and diamonds, bidding is extremely awkward.
If somebody has a good solution to this problem, I would be happy to hear
it.
3) Have Methods After Responder's 2NT Rebid:
The auction has gone:
Responder has shown 10-12 points but he has many possible distributions.
Opener's hand is virtually unlimited and he also has many possible distributions.
The right level could be a partscore, game, or slam. It could still be
right to play in any trump suit or in no trump. Do you and your partner
have the methods to deal with all of these possibilities?
There are 6 types of hands that opener might wish to describe:
- 5-5 minimum opening
- 5-5 game force
- 6-4 minimum opening
- 6-4 game force
- 5143 (roughly) game force
- 5341 (roughly) game force
In the discussion below, Type 5 will always be the 5431 hand with 3
cards in the lower ranking unbid suit. Type 6 will be the 5431 hand with
3 cards in the higher ranking unbid suit.
The structure that I use lets opener show all of these hand types at
a convenient level. After that, responder is usually in a good position
to place the contract or at least to know what the best trump suit is (if
any). In the above auction, this is how opener would continue:
- 3
- Artificial force (types
2, 4, or 5 above). Responder must bid 3
and opener will clarify.
- 3
- Type 1 above. Responder
would either PASS, take preference to spades, or raise diamonds with a
good fitting hand.
- 3
- Type 6 above. Responder
can place the contract in the appropriate game, bid 3
to show 2 card support, 4 to agree
hearts, or 4 with a good hand
in support of diamonds.
- 3
- Type 3 above. Responder
would usually PASS, but might occasionally raise spades or go back to 4 .
If opener bids 3 (the artificial
game force, types 2, 4, or 5), responder must bid 3 .
Opener would then bid:
- 3
- Type 2 (5-5 game force)
- 3
- Type 4 (6-4 game force)
- 3NT - Type 5 (5143 game force)
This structure works in all sequences in which opener's second suit
is not clubs. If opener's second suit is clubs, the 3
bid is needed to show the weak 5-5. 3
is now used as the artificial force. There are only 2 sequences:
In this case, opener must bid the artificial force (3 )
if he wants to play 3 (Type 3,
weak 6-4). Responder will bid 3
and opener can pass.
Once again, opener must "transfer to his major" to get out
in 3 of that suit. In this case, opener can continue with 3NT to show a
strong 5134 (Type 5). Here is yet another set of rules to help you remember
all of this:
- With a weak 5-5 (Type 1) opener always bids 3 of his second suit
- With a weak 6-4 (Type 3) opener bids 3 of his first suit unless opener's
second suit is clubs. In this case, opener must "transfer to his major".
- The cheapest new suit is an artificial force. Responder must bid the
next step. The artificial force always can contain the strong 5-5 (Type
2) and the strong 6-4 (Type 4). Unless opener's second suit is clubs, the
artificial force can contain Type 5 (a 5431 hand with 3 cards in the lowest
unbid suit).
- To show Type 5 (strong 5431 hand with 3 in the lower unbid suit), opener
bids 3
(artificial force) followed
by 3NT unless clubs is his second suit. If clubs is opener's second suit,
he bids 3 .
- To show Type 6 (strong 5431 hand with 3 in the higher unbid suit),
opener bids his 3 card suit unless clubs is his second suit. In that case,
he bids 3
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The last thing I would like to offer is a warning:
Unless you are willing to really learn a system well with a regular
partner, you are better off without it. Not knowing your system will get
you poor results, ruin the game for your opponents, and create ethical
problems that you really do not need. The more complex and artificial your
methods, the greater the scope is for all of these types of problems.
I am not suggesting that everyone has to play methods as complex (and
I believe effective) as those that I present. Having agreements with your
partner is the important thing. They do not have to be the best possible
agreements. In fact, I strongly believe that having simple agreements that
your partnership knows well is far more effective than having complex agreements
that your partnership is uncomfortable with.
If you believe that the methods I have described are too complex for
you or your partnership, then I hope I have been able to show you some
weak parts of how you play 2/1. If you do feel like you would like to adopt
some or all of these methods, all I can tell you is that it is worth the
effort. You will experience one of the most satisfying parts of bridge
when the perfect hand for your methods actually comes up (as it will).
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