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Your challenge is declarer play, with the twist that the computer will
place the outstanding cards unfavourably, unless you find the right line.
This may sound like an advanced form of masochism, but the resulting trials
are great for both mind and soul.
Against South's 4 , J
is led. As declarer, you face a loser in each suit. Assuming that diamonds
are no worse than 5-2, you win the lead with K,
come to hand with A, and ruff
4 in dummy. Now, your inclination
may be to draw trumps but, if you do, West hops up with A,
and plays another diamond for East to ruff. Having failed, you can try
again, or let the computer assist you.
The solution here is, having ruffed 4
in dummy, you should return to hand with A,
and ruff Q as well! Your high
trumps ensure that only A can beat
you, and there can be no adverse ruff of your diamond winner later.
The programme is completely user-friendly, and the hands are not clever
pranks, just great examples of life's challenges.
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